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"Inmate #43B"
Her entire family was locked up under the pretense of criminal insanity. While in prison, said affliction became a reality.
Tier 3 unit
50 HP
Attack DPS
6, windups to 30 after 4 seconds
Attack Cooldown
0.1 - 0.5 sec
4 Tiles
Warren Cost
180 Food
Unit Cost
180 Food
Build Time
40 sec
1 Unit(s) per Warren

Description[edit | edit source]

Inmate #34B aka the "Badger" is a mini-gun wielding monster able to tear through army's like nobody's business. At the start of a fight he only starts off with 6 dps but that soon ramps up over time up to 30 dps over 4 seconds and remains so until she stops attacking. She is also the only unit that is able to both move and shoot and the same time, making her deceptively hard to kill in certain scenarios.

Strategy[edit | edit source]

Badger is a fragile yet potent unit from the Tier-3 section available. She has the ability to rev up her minigun to increase her DPS overtime the longer she is kept alive in battle. The Badger is also able to move while shooting, providing great harass to the opponents army, while staying safe from enemy gunfire.

Playing With Badger[edit | edit source]

Badger has the highest dps in the game, but in order for her to achieve such damage, she needs time to get up to that stage. Units that have alot of health can buy time for her, such as Chameleons, Lizards, Snakes, etc. She can also be assisted by the Pigeons, which allow her to regain health while in the middle of a battle. Doing this, she can both take damage and dish it out if she does take fire from the enemy lines. Take advantage of the fact that she can both attack and move at the same time so she's always in combat but away from danger.

Playing against Badger[edit | edit source]

Badger is a unit that needs to be in a all-out fight in order for her to achieve full potential. Avoiding full blown battles will severely decrease the Badgers DPS, as she needs time to rev up, and she loses speed when not shooting. If a full conflict is unavoidable, try bursting down the Badger before she reaches top speeds, with units such as Lizards or toads. You can also use Snake and Fox in order to whittle her down the longer she stays in the fight, forcing her to lose DPS.

Gallery[edit | edit source]

Changelog[edit | edit source]

  • Pre-Alpha 27:
    • now has 50 DEF, down from 60
  • Pre-Alpha 25:
    • Is now 60 DEF, down from 70
  • Pre-Alpha 24.01:
    • Is now 4 ATK, down from 5
  • Pre-Alpha 24:
    • Is now 70 DEF, up from 60
  • Pre-Alpha 22:
    • Damage now 30 (was 20)
  • Pre-Alpha 16:
    • Hitpoints now 50 (was 70)
    • Damage now 20 (was 30)
    • Can now move while firing
    • Minigun warmup now 6 seconds (was 5s)
  • Pre-Alpha 15:
    • Hitpoints now 70 (was 60)
  • Pre-Alpha 14:
    • Hitpoints now 60 (was 50)
  • Pre-Alpha 11:
    • This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.
    • Damage now 30 (was 28)
  • Pre-Alpha 4:
    • Damage now 140 (was 100)
    • Minigun will now wind down twice as fast than it does warming up
  • Pre-Alpha 3:
    • Now yields a minigun instead of a machinegun
    • Minigun now warms up to full damage over 5 seconds
  • Pre-Alpha 1:
    • Damage now 100 (was 80)
    • Hitpoints now 50 (was 40)

Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery