Fox

From Tooth and Tail Wiki
Jump to: navigation, search
"Kasha, Farmhand"
Fox.png
She spent her summers sitting on the roof, picking off rustlers and interlopers. She hates the city, and is happy to be back at home in the countryside.
Details
Animal
Fox
Tier
Tier 3 unit
Defense
35 HP
Attack DPS
12
Attack Cooldown
2 sec
Range
6 Tiles
Warren Cost
180 Food
Unit Cost
180 Food
Build Time
40 sec
Supply
1 Unit(s) per Warren
Trait(s)
Sniper and Swift

Description[edit | edit source]

Kasha, the Farmhand, also known as "Fox" is a Tier-3 Sniper, able to outright kill most units in one or two shots at a range of 6 tiles. Unlike other ground units, Kasha can see like fliers and has the added benefits of being swift, making her very difficult to capture.

Strategy[edit | edit source]

With her added vision and swift, Kasha is at her best when she's picking off units from a distance and running away before anything can catch her. To use her effectively, she needs a fair bit of micro control as well as map awareness.

Playing with Fox[edit | edit source]

When you have a fox, you want to be constantly skirting the edge of the opponent's army picking off units whenever you can. This does two things. Firstly, it immediately decreases your opponent's army number, forcing your opponent to use up food to re-produce the units you pick off. Secondly, it forces your opponent to turn their attention to dealing with your fox or otherwise continue to waste away food on producing more units. When the opponent finally tries to retaliate, use your commander to have Kasha run a few steps back and then turn around and take a short, run again, and shoot, until your enemy either gives up, in which case you can start doing the same thing in the opposite direction, or you can bring your own army to deal with your chasers, who should be a few members short. That being said, be wary of where you're retreating your fox to; If you're not careful you may run into a dead end where she can be quickly focused down due to her low health pool. Bringing lizards or pigeons can be a good way to support the Fox, via high-ground vision, heal, and frontline, but be warned that the pigeons will not be able to keep up with the lizards' and fox's speed

Playing against Fox[edit | edit source]

Kasha's main disadvantage is her inability to target structures. Placing structures such as the Machine Gun Nest and the Sniper Balloon creates a zone that foxes wouldn't want to be in, lest they get shot down before being able to do anything. Kasha gets her value from constantly picking off units without retaliation, so preventing her from doing so forces your opponent to using her in a fight as opposed to the ideal scenario where she's picking off your units. In the occasion you don't have any defensive structures, your only option might be to try and chase down the fox. Take a look at the map to see if there are any dead end you might be able to corner her in and take her out. Lizards can do this much more efficiently than other units as they can match the fox's speed and can catch up to her if she stops to shoot. Alternatively, instead of taking harassment, you can take the fight to her army, as she offers relatively little compared to other in a straight fight due to her high reload speed. It's best if you can get her to waste her high damage shots on tier 1 units where most of the damage is wasted in overkill. If she's trying to get hits onto your healthier targets, chances are she's out of position; if you can, try to focus her down to make her a non-factor for the rest of the fight.

Gallery[edit | edit source]

Changelog[edit | edit source]

  • Pre-Alpha 25:
    • Now 35 DEF, down from 40
    • Now stops moving for .25 seconds upon firing their weapon
  • Pre-Alpha 14:
    • Hitpoints now 40 (was 30)
  • Pre-Alpha 12:
    • Now deals twice its damage every shot
  • Pre-Alpha 11:
    • This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.
    • Now shoots instantly instead of waiting 2.5 seconds
    • Hitpoints now 30 (was 50)
  • Pre-Alpha 10:
    • Damage now 50 (was 40)
    • Hitpoints now 50 (was 40)
  • Pre-Alpha 4:
    • Damage now 40 (was 30)
    • Can no longer attack structures
  • Pre-Alpha 1:
    • Hitpoints now 20 (was 30)
Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery