Boar

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Revision as of 17:37, 13 October 2017 by Leximore (talk | contribs) (Playing against Boar: Author forgot end parenthesis)
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"Uncle Butter"
Boar.png
Before the war, he was known as the country's greatest gourmand. Uncle Butter still cooks his meat, but he no longer kills his prey first.
Details
1.0.8.0 Unverified
Animal
Boar
Tier
Tier 3 unit
Defense
120 HP
Attack DPS
3
Range
4 tile(s)
Warren Cost
180 Food
Unit Cost
180 Food
Build Time
40 sec
Supply
1 Unit(s) per Warren
Trait(s)
Flamethrower

Description

Uncle Butter (sometimes called "boar") is the Tier-3 you want if you want AoE tank in your ranks. The Boar has the highest health in the game at 120 and also wields a flamethrower that lights up 10 random tiles around an enemy target dealing 4 dps to ground units standing in the flame, making him ideal against large army compositions.

Strategy

The Boar does 3 main things: 1) he deals damage across a large number of units; 2) he can take a lot of hits; 3) and he's quick to destroy warrens and gristmills. Like any other Tier-3 unit the Boar is a specialized AoE tank, the erstwhile Tier-3 units may have more single target damage. When it comes to decimating large armies and living to tell the tale, the Boar outperforms them all.

Playing with Boar

Boar is the healthiest unit in the game. This allows boar to block much damage for his teammates and roast large groups of enemies for quick and easy AoE clear. Running Pigeons allow him to tank and stay in the front lines for a very long time, forcing your opponents to choose between trying to out-dps the pigeon heals while getting roasted or trying to deal with the pigeons first....while getting roasted. Uncle Butter(s)'s 4dps might not seem like a lot purely from a number's perspective, but with the ability to roast up to 10 possible units at one time, Uncle Butter(s) can torch the enemy's army to cinder if not taken care of. Uncle Butter(s) makes short work of most Tier-1 leaving the beefier Tier-2 and Tier-3 units, making it much easier to focus down more higher priority targets. Uncle Butter(s) is also very good at taking out neutral structures (i.e. gristmills and warrens) because as they take up four tiles as opposed to 1 and result in taking 4 times as much damage.

Playing against Boar

Boar's strength comes from having a lot of potential total dps rather than single target dps. As a result, keeping your Tier-1s away from him and letting other units such as snakes or falcons deal with him (and any possibly pigeons) is usually a much better option. A total of 12 poison stacks will ensure the passing of Uncle Butter(s), while having Falcons turns the boar into nothing more than a meatshield (as Uncle Butters is unable to hit air units.) Building your own Tier-3 unit can also be a valid choice as any other unit offers more single target damage compared to Uncle Butter(s). If you're on the defensive then building almost defensive structures is a good idea. As mentioned before, boar has a low single target dps, and will take a while to take out even a lone machine gun nest, let alone an artillery cannon, and won't even be able to touch a sniper balloon.

Gallery

Changelog

  • Pre-Alpha 27:
    • Now has 4 ATK, up from 3
    • Now has 120 HP, up from 100
  • Pre-Alpha 25:
    • Is now 3 ATK, down from 4
  • Pre-Alpha 23:
    • Damage now 5 (was 4)
  • Pre-Alpha 22:
    • Damage now 4 (was 3)
  • Pre-Alpha 21:
    • Hitpoints now 100 (was 120)
    • AoE now targets a total of ten tiles in an area in front of him rather than in an arc
  • Pre-Alpha 19:
    • Damage now 6 (was 4)
  • Pre-Alpha 16:
    • Hitpoints now 100 (was 80)
    • Damage now 7 (was 8)
    • Can no longer move while firing
  • Pre-Alpha 15:
    • Can now move while firing
  • Pre-Alpha 14:
    • Damage now 8 (was 4)
    • Hitpoints now 80 (was 70)
    • Flamethrower width decreased by 50%
    • Does not turn slowly anymore
  • Pre-Alpha 11:
    • This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.
  • Pre-Alpha 10:
    • Damage now 20 (was 25)
    • Hitpoints now 70 (was 80)
  • Pre-Alpha 6:
    • Hitpoints now 30 (was 20)
  • Pre-Alpha 4:
    • Damage now 20 (was 25)
    • Flamethrower width increased by 50%
  • Pre-Alpha 3:
    • Flamethrower now hits more units
    • Attackrange now 4 (was 2)
    • Damage lowered to 25 (was 50)
Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery